Monday, 26 August 2024

Game Dev Log - Nothing Super Spectacular is Happening

Yes!! We know we suck at updating this dev blog so we thought we best post a quick catch up. We’ve been meaning to make a post. We haven’t blogged for a while because school studies, exams, paid work and too much gaming has been getting in the way of our game development.

The “Daddy” wants to unleash our creativity. However, we’re just involved in other “crap” where we want to be playing games instead of developing them. Yes, we are lazy bitches and really should at least do another 3 Bro Game Jam.

It’s easy to think of a game idea (or any idea for that matter) and another thing all together to turn it in to a “releasable thing” that engages people for longer than 30 seconds and makes enough money to pay the bills.

Maybe you’ll love the stuff we do or maybe not. Feedback is welcome. Regardless turning your game ideas into reality is tough mission for indie game devs and small game teams.

Picking a game title and designing a start menu is the easy part. The problem’s start when trying to create a game engine and idea that keeps players playing. For sure we have plans to turn our game ideas into a release.

Spawning them into life is a different matter altogether, especially when creatives want to produce different things, use different platforms and the team lacks development skills.

We are hoping to be a bit more organised with our game development over the next year and have something that is playable and can go live. First, we need to fix the bugs and patch up the code before we have a live version to ship for real player testing.

When you’re young dumb and full of cum coders like us you always have an incoming patch to fix the evil code you wrote from the previous days. Beta testing means trying everything and beating code so hard it never breaks on every platform.

This is impossible. Don’t believe us than ask Microsoft, they release patch updates every month for an operating system. I guess what we’re trying to say is don’t be too surprised if our release dates slip.

Please follow @3BroGamer on Twitter (X) for more meaningless and pointless text.


Monday, 31 October 2022

Devlog - What Next?

This weekend was the 3BroGames dev meeting where we discussed what project to work on next. We have loads of game ideas and genres we want to explore. After our top-down political RPG shooter Ready 4 Rishi Game we wanted to try something new and different.

Our little bro wants a dinosaur game but that was ruled out, because everything is dinosaurs and dragons with him. We also discussed learning/trying the Unity game engine but that was dismissed due to the steep learning curve needed.

Therefore, we will continue learning and developing in GDevelop and intend to work on sprite scaling techniques like in the classic SEGA arcade games. Over the last few weeks we’ve been testing some game ideas and working on a sprite scaling engine.

It’s in the early development stages and we will post some exclusive previews very soon in-between school and studies. Follow @3BroGamer on Twitter for more updates.

Friday, 9 September 2022

Welcome to 3BroGames

Hello and welcome to 3BroGames.net. After 8 weeks of development and learning our first game Ready 4 Rishi is now released and bug free (we hope).

Politics has NEVER been this FUN!

Enjoy and have a play at:

https://3brogames.itch.io/ready-4-rishi

https://gd.games/3brogames/ready-4-rishi-game